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; power structured to revive
"Let's build your own Dreams Together"
; power structured to revive
No. 2514. Creating Kyo’s Civilization (12)
By
Kyo Nissho
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12
Aug, 24
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0 Comments
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+∞ + -∞ = 0 as for the competition of
No.2512, [n/m in simulator, n/m in future reality].
By
Kyo Nissho
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7
Aug, 24
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0 Comments
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Any game is simulating something. Typically n/m of number is
No.2511, from Unknown to Known, from Damage to Advantage, over the Subconscious.
By
Kyo Nissho
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6
Aug, 24
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0 Comments
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I read my subconscious over no.2510, and am obtaining advantage
No.2510, Numbers-Numbers with Reason Concept Mapping of the Consonants.
By
Kyo Nissho
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3
Aug, 24
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0 Comments
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I'm observing unknown from the video game Wizardry to generate
Gaming and Cards, Creating Kyo’s Civilization (11) (no.2508).
By
Kyo Nissho
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30
Jul, 24
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0 Comments
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With the Glass Bead Game, various talents will realize the
e: Existence Reaction (no.2502).
By
Kyo Nissho
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20
Jul, 24
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0 Comments
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Fig.1:The difference of the 3rd set and {the 1st set,
No.2498. Creating Kyo’s Civilization (10).
By
Kyo Nissho
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10
Jul, 24
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0 Comments
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With items of Sid Meier's Civilization, I'm generating and synthesizing
No. 2496 Appearance and Dimensions of Civilization or Leader, as Creating Kyo’s Civilization (9).
By
Kyo Nissho
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1
Jul, 24
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0 Comments
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A fortune-telling has collected the achievements over history as heritage.
{i0 in center, unset of π} as part of no.2495.
By
Kyo Nissho
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30
Jun, 24
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0 Comments
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I'm practicing the symbol method of Genesis everyday.Today it was
Creating Kyo’s Civilization (8).
By
Kyo Nissho
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30
May, 24
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0 Comments
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fig.2:Referring and combining Sid Meier's Civilization (the board game edition).Glass
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