I'm observing unknown from the video game Wizardry to generate space, time and concept.
Wizardry has naturally own numbered space in the maze as fig.1's walkthrough manual
I put Hebrew consonants to (1)'s locations with 2 x 2 dice left of two Hebrew consonants, and got into the maze to experience to the locations. Then I'm looking inside of me, and show the space and numbers with other 6 dice right of Hebrew consonants.
The number of the maze and the number from inside of me are in the relation numbers-numbers, i.e. any synthesis of number is beforehand a-priori (a-priori: fact before experience).
Here, I generated fact before experience from an experience through Wizardry. The numbers-numbers is generated outside of the maze newly.
As from Kabbalah, Hebrew's consonants are newly founded from Hebrew Bible to be given generation, it means "mapping" of reason concept is possible.
I enjoyed the reason concepts mapping and newly generated {space, time, concept} from numbers-numbers a-priori toward unknown as the Glass Bead Game (the perfect language).
And I'm creating further more.
In a game of magic, fire, ice, wind (calls thunder in West), water (calls thunder in China), poison, paralyze and sleep are famous.
As my approach, e.g. a monster uses enchant as d2 as green circle, and any circles dy as all my abilities are eroded by d2, then I must defend e.g. d1 and d3, because all my ability shown with circle will be lost with the erosion.
But d2 (enchant; ג in negative use: [understanding, strength]interval) can erode no square (ד: [beauty, foundation]) and no hexagon (נ: [victory, foundation]).
With this system, I can create infinite kinds of magic, e.g. if these are hundreds of millions kinds.
And,
if I want and have enough lifetime, I can realize every magic with the first scheme method.
Although I don't have the enough time naturally, therefore I'm practicing the initial symbol method which is 50 times faster and wider at least than any approach of the first scheme method.
And I've bought translucent cards and white cards to expand the expressions.
The perfect language's generation is anywhere and anytime, also the reference this time is Wizardry as legendary game.
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