Creating Kyo’s Civilization (7).

"Let's build your own Dreams Together"

Creating Kyo’s Civilization (7).

1.

Summary:
The lacking matrix is compared with the generation matrix as below fig.2, (n/m : v/w) points any threshold of the dominating civilization's momentum.

2.

fig.1 (fig.9-2 of the linked first article).
fig.2.

fig.2:
In order to give a number to any civilization from future, any minus evaluation must be given to any past. I.e. |any assumed past disastrous accident| - |any future technology/technique| = 0 at (n/m : v/m) must be possible for the simulator. The future technology/technique can be realized with the first scheme method, then a hidden lack behind the past happiness can appear, the (n/m : v/m) is the threshold.

3.

note 1:

I bought some geometry rulers. Almost all are made in China, and have been imported to Japan.

fig.3.

I saw the manual for a moment, these rulers are made for Chinese junior high school students. Algebraic space takes geometric space, algebraic equation exist when it can be seen in geometry. Chinese junior high school students are using these rulers.

Present young people will be future scholars, engineers and business persons. I.e. present young people mean future technologies. Present young people are potential over time.

These Chinese tools are good for me. Naturally, when I will live in USA, I will use made in USA.

note 2:

Now there are many conflicts in the world to survive the two cases, i.e.

(1) War or civil war to control the law materials of the world economic leverages, as development side.

(2) Terror or war to occupy the production abilities in the world advanced countries, as consumer side.

In (1) and (2), the world is tending to a flat dimension, therefore many people are dying for the omitted dimensions. But the dimensions should not be omitted, but be potential of future dimensions. Then (3) must be shown.

(3) Not flat, but strongest characteristics of the countries as dimensions from where any generating future will arise.

If only with (1) and (2), our world will not stand any more.
It is not only Ukraine and Russia, Hamas and Israel, if it is only with (1) and (2), our world will be broken anyway.

So here I have described how generating dimensions can be simulated.

note 3:

fig.4. making materials/tools.

3.

I'm beginning to examine how dimensions will emerge or arise.

fig.5.

fig.5:
The cards (currency and mathematics) and mat (virtual map) are from the board game Civilization.
The multi-ruler means 1/0.125 = 8, 1/0.333... = 3, i.e. {8:3}space is being observed toward behind the big blue.
The compass is the direction of the space being generated aiming at behind the big blue.
The Hebrew alphabets mean how to connect the space to the contexts in history.

The first scheme method is applied to all dimensions including fig.5 case, any potential lack in past is observed from from any future dimension.

fig.6. <-fig.5; the dimensions change
fig.7. an application of fig.5 and fig.6. for an imagination, the map in the figure is Arizona, USA.

fig.7:
the hypostasis in disintegration, it is in fig.5, has been realized into reality.

As above, the zero of life/existence generates any dimension.
The first scheme method may take a long distance for the "any" sometimes, but is the essential first step of Genesis reality, as Abraham's prophecy.
As present, the symbol method is the fastest and vast.

fig.8.0. if it is compared with Eastern Europe (1).
fig.8.1. if it is compared with Eastern Europe (2).

fig.8.0 and fig.8.1:
As from news reports, Ukraine will belong to NATO.
But before it, I think that fig.8.0 and fig.8.1 is present, Western Ukraine is under control of NATO via Poland, Ukraine may have been already dead dimensionally.

I'm making Hebrew alphabet now, and soon I will make the rune characters which have been touched in the novel Glass Bead Game. Naturally all characters in the world are possible to be applied. Languages are existing linked to history.

Creating Kyo’s Civilization.
https://kyonissho.com/kyos-blog/blog/2021/07/10/creating-kyos-civilization/

Creating Kyo’s Civilization (2).
https://kyonissho.com/kyos-blog/blog/2021/11/23/creating-kyos-civilization-2/

Creating Kyo’s Civilization (3).
https://kyonissho.com/kyos-blog/blog/2021/12/09/creating-kyos-civilization-3/

Creating Kyo’s Civilization (4).
https://kyonissho.com/kyos-blog/blog/2022/01/27/creating-kyos-civilization-4/

Creating Kyo’s Civilization (5).
https://kyonissho.com/kyos-blog/blog/2022/01/30/creating-kyos-civilization-5/

Creating Kyo’s Civilization (6).
https://kyonissho.com/kyos-blog/blog/2022/03/20/creating-kyos-civilization-6/

Creating Kyo's Civilization (7).
https://kyonissho.com/kyos-blog/blog/2024/05/11/creating-kyos-civilization-7/

Creating Kyo's Civilization (8).
https://kyonissho.com/kyos-blog/blog/2024/05/30/creating-kyos-civilization-8/

No. 2496 Appearance and Dimensions of Civilization or Leader, as Creating Kyo’s Civilization (9).
https://kyonissho.com/kyos-blog/blog/2024/07/01/no-2496-appearance-and-dimensions-of-civilization-or-leader-as-creating-kyos-civilization-8/

No.2498. Creating Kyo’s Civilization (10).
https://kyonissho.com/kyos-blog/blog/2024/07/10/no-2498-creating-kyos-civilization/

Gaming and Cards, Creating Kyo’s Civilization (11) (no.2508).
https://kyonissho.com/kyos-blog/blog/2024/07/30/gaming-and-cards/

No. 2514. Creating Kyo’s Civilization (12)
https://kyonissho.com/kyos-blog/blog/2024/08/12/no-2514-creating-kyos-civilization-12/

(C) Copyright 2022 Kyo Nissho (Kiyom Nishio). All rights reserved.

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