Creating Kyo’s Civilization (5).

"Let's build your own Dreams Together"

Creating Kyo’s Civilization (5).
fig.15-1.
fig.15-2.
fig.11-2. ref. fig.10-5.
fig.15-3. The arisen axes (with the number) with the zero (big yellow glass bead); a new horizon of the overcoming.

Explanation added:

1.

I continue explanation referring this article (URL)
https://kyonissho.com/kyos-blog/blog/2021/07/15/the-zero-of-life-existence-dimension-of-any-reason-concept/

remember any zero on a calculator of below figure, then in the comparison, two of the life/existence zero(s) are found on fig.15-1.

ref. FROM ZERO TO INFINITY by CONSTANCE REID

Each set of the first scheme method has the inner reflexive (lower right) and the outer reflexive (upper right), and each reflexive is evaluated/measured with any space-time.

the first scheme method of the Glass Bead Game.

and
https://kyonissho.com/kyos-blog/blog/2022/01/02/the-beads-appeared-of-the-existence-of-the-first-scheme-method-the-reflexive-place-of-the-zero/

2.

fig.11-2. ref.fig.10-5. is the comparison with fig.
The link is
https://kyonissho.com/kyos-blog/blog/2021/07/10/creating-kyos-civilization/

3.

In history, human kind sought to realize power of nature/cosmos, e.g. fire is regarded first civilization, briefly, human kind want to exceed self-limit. E.g. when a device (e.g. vehicle, computer) serves the exceeding, man/woman find self-potential. On the other side, exceeding human limit itself was originally sought, I studied to categorie it, below seven reason concepts were as in Oriental knowledge of Buddhism and Hinduism about in 2010, and practiced.

  1. view point (sign)
  2. foreseeing (trial)
  3. awakening (accord in one)
  4. preceding (progress)
  5. occurrence (power)
  6. development (cognition)
  7. flux (nature)

These seven are antecedent and motivation, and will be treated independently in the first scheme method, and the concequent of civilization is e.g. TV is categorised to consequent in 1, 2, 4 and 7, AI is categorised to consequent in 1, 3, 4, and 6 (I think Arab countries are trying in Vision 2030 also 7 → 2 of AI).

If you derive one of the seven as antecedent from the new zero, at same time the world possibilities in future can be put the paths of consequent in order, and shown in the first scheme method, then the time from antecedent to consequent will be formed power.

The links:

Creating Kyo’s Civilization.
https://kyonissho.com/kyos-blog/blog/2021/07/10/creating-kyos-civilization/

Creating Kyo’s Civilization (2).
https://kyonissho.com/kyos-blog/blog/2021/11/23/creating-kyos-civilization-2/

Creating Kyo’s Civilization (3).
https://kyonissho.com/kyos-blog/blog/2021/12/09/creating-kyos-civilization-3/

Creating Kyo’s Civilization (4).
https://kyonissho.com/kyos-blog/blog/2022/01/27/creating-kyos-civilization-4/

Creating Kyo’s Civilization (5).
https://kyonissho.com/kyos-blog/blog/2022/01/30/creating-kyos-civilization-5/

Creating Kyo’s Civilization (6).
https://kyonissho.com/kyos-blog/blog/2022/03/20/creating-kyos-civilization-6/

Creating Kyo's Civilization (7).
https://kyonissho.com/kyos-blog/blog/2024/05/11/creating-kyos-civilization-7/

Creating Kyo's Civilization (8).
https://kyonissho.com/kyos-blog/blog/2024/05/30/creating-kyos-civilization-8/

No. 2496 Appearance and Dimensions of Civilization or Leader, as Creating Kyo’s Civilization (9).
https://kyonissho.com/kyos-blog/blog/2024/07/01/no-2496-appearance-and-dimensions-of-civilization-or-leader-as-creating-kyos-civilization-8/

No.2498. Creating Kyo’s Civilization (10).
https://kyonissho.com/kyos-blog/blog/2024/07/10/no-2498-creating-kyos-civilization/

Gaming and Cards, Creating Kyo’s Civilization (11) (no.2508).
https://kyonissho.com/kyos-blog/blog/2024/07/30/gaming-and-cards/

No. 2514. Creating Kyo’s Civilization (12)
https://kyonissho.com/kyos-blog/blog/2024/08/12/no-2514-creating-kyos-civilization-12/

(C) Copyright 2022 Kyo Nissho (Kiyom Nishio). All rights reserved.

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